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Compendium Deluxe 2
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LSD and 17bit Compendium Deluxe - Volume II.iso
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gfront11.lha
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GUIFront
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Back.c
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C/C++ Source or Header
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1994-11-01
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4KB
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111 lines
/* Back.c - backfill example
*
* This is a GUIFront example GUI. To build an example, compile and link this
* file with Generic.o (also supplied).
* Everything prefixed with DEMO_ is exported to Generic.o.
*/
#include <libraries/guifront.h>
/* First, some Gadget ID's */
enum
{
GID_CHECKBOX1,
GID_CHECKBOX2,
GID_CHECKBOX3,
GID_STRING1,
GID_STRING2,
GID_STRING3,
GID_BUTTON1,
GID_BUTTON2,
};
/* Now, the GadgetSpec's we'll be needing for this GUI */
static GadgetSpec gadgetspecs[] =
{
{CHECKBOX_KIND, 0,0, {0,0,0,0, "_GUIFront", NULL, GID_CHECKBOX1, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{CHECKBOX_KIND, 0,0, {0,0,0,0, "_Is", NULL, GID_CHECKBOX2, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{CHECKBOX_KIND, 0,0, {0,0,0,0, "_Easy", NULL, GID_CHECKBOX3, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{STRING_KIND, 20,0,{0,0,0,0, "E_nter", NULL, GID_STRING1, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{STRING_KIND, 20,0,{0,0,0,0, "_Something",NULL, GID_STRING2, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{STRING_KIND, 20,0,{0,0,0,0, "_Here", NULL, GID_STRING3, PLACETEXT_LEFT}, NULL, GS_DefaultTags},
{BUTTON_KIND, 0,0, {0,0,0,0, "_Okay", NULL, GID_BUTTON1, PLACETEXT_IN}, NULL, GS_DefaultTags | GS_BoldLabel},
{BUTTON_KIND, 0,0, {0,0,0,0, "_Cancel", NULL, GID_BUTTON2, PLACETEXT_IN}, NULL, GS_DefaultTags},
};
/* Now, we group all of these GadgetSpecs into an array of pointers, so the
* layout engine can locate gadgets merely by their Gadget IDs.
*/
GadgetSpec *DEMO_GadgetSpecList[] =
{
&gadgetspecs[0], &gadgetspecs[1], &gadgetspecs[2], &gadgetspecs[3],
&gadgetspecs[4], &gadgetspecs[5], &gadgetspecs[6], &gadgetspecs[7],
NULL,
};
/* Finally, the layout tag list itself. This is where most of the work is
* done. This list completely describes how the above gadgets are arranged
* in groups in the GUI.
*/
ULONG DEMO_LayoutList[] =
{
GUIL_Flags, GUILF_PropShare | GUILF_EqualWidth,
GUIL_HorizGroup, 1,
GUIL_Flags, GUILF_PropShare | GUILF_EqualHeight,
GUIL_FrameType, GUILFT_Recess,
GUIL_VertGroup, 1,
GUIL_Flags, GUILF_PropShare | GUILF_EqualWidth | GUILF_LabelAlign,
GUIL_GadgetSpecID, GID_CHECKBOX1,
GUIL_GadgetSpecID, GID_CHECKBOX2,
GUIL_GadgetSpecID, GID_CHECKBOX3,
TAG_DONE,
GUIL_VertGroup, 1,
GUIL_Flags, GUILF_PropShare | GUILF_EqualWidth | GUILF_LabelAlign,
GUIL_GadgetSpecID, GID_STRING1,
GUIL_GadgetSpecID, GID_STRING2,
GUIL_GadgetSpecID, GID_STRING3,
TAG_DONE,
TAG_DONE,
GUIL_HorizGroup, 1,
GUIL_Flags, GUILF_EqualSize | GUILF_EqualHeight,
GUIL_GadgetSpecID, GID_BUTTON1,
GUIL_GadgetSpecID, GID_BUTTON2,
TAG_DONE,
TAG_DONE,
};
/* Obligatory version tag */
static const char ver[] = "$VER: Back 1.0 " __AMIGADATE__;
/* Now, some globals used by Generic.o during the call to GF_CreateGUIA() */
/* The initial orientation of the GUI. In this case, it's vertical. This means
* the three button gadgets, which we just grouped together, will be placed
* in a vertical group. Alternatively, we could have used GUIL_HorizGroup
* to make the initial orientation horizontal (surprise :-)
*/
int DEMO_InitialOrientation = GUIL_VertGroup;
STRPTR DEMO_WindowTitle = "Backfilled GUI";
STRPTR DEMO_AppID = "Backfilled";
STRPTR DEMO_Version = "1.0",
DEMO_LongDesc = "Demo program - Backfilled GUI",
DEMO_Author = "Michael Berg",
DEMO_Date = __AMIGADATE__;
BOOL DEMO_Backfill = TRUE;